getcallingscript
Notes on getcallingscript
If a game script is executing, and getcallingscript is called, it must return the proper Script, LocalScript, or ModuleScript - even if the script global for said script is set to nil.
getcallingscript returns the Script, LocalScript, or ModuleScript that triggered the current code execution.
function getcallingscript(): BaseScript | ModuleScript | nil
Parameters
| Parameter |
Description |
| (none) |
This function takes no parameters. |
Example
| Detecting the calling script in a hook |
|---|
| local old; old = hookmetamethod(game, "__index", function(self, key)
if not checkcaller() then
local caller = getcallingscript()
warn("__index access from script:", caller and caller:GetFullName() or "Unknown")
hookmetamethod(game, "__index", old) -- Restore the original
return old(self, key)
end
return old(self, key)
end)
print(getcallingscript()) -- Output: nil, since we called from an executor thread
|